1 billion (45 million units), and
a record $1. In 2001 , apparel sales
took a major dip in dollars and the downward trend continued for two
years due to low consumer confidence, increasing unemployment rates
and consumers' lack of passion for fashion .

category this



Business Editors/High-Tech Writers

WASHINGTON----Computer and video
game software sales set a new record in 2004, reaching $7. The industry's impact
is illustrated further through other data showing that Halo 2(R), one
of the best-selling titles of 2004, took in more revenue in its first
day of sales than any movie has ever taken in its opening day(1). Total men's tailored clothing sales were
over $4 billion dollars in 2004, up from over $3 billion in 2003.

category board

S.2
billion (52.4 million units).3
million computer or video games were sold in 2003.

The NPD Group Reports U .S. Retail Apparel Sales up First Time in Three Years; Men's Tailored Clothing is Top Selling Apparel Category in 2004

corresponding science

$125M; Spider-Man 2 (movie) -- $40. In 2004,
men's apparel sales produced over $49 billion, up from nearly $47
billion in 2003, over a 5 percent increase in dollars. Children's
apparel sales were $29 billion, showing the same sales from 2003.

This category is for the corresponding first digit or letter in the title of games.

6 letter

2 billion (160.9 billion (149 million units), computer games sales were $1. This year I expect to see consumers
step up to the plate and buy apparel as needed .


title category

Computer and Video Game Software Sales Reach Record $7.3 Billion in 2004; Final U.S. Sales Data Indicates 8 Games Sold Every Second of 2004

"This
industry remains strong and poised for renewed double digit growth
over the next five years as we enter a new cycle of video game console
launches.7 million
units), computer games sales were $1.
Throughout the nineties, the apparel industry witnessed steady
growth, peaking in 2000 at nearly $176 billion.
"Women, on the other hand, played dress-up by adding color and
feminine florals to their closets," said Cohen.
For women, 2004 was all about knit tops and sweaters.

6 or

7 million units), and portable software sales were $903
million (37..
Across gender segments, men's and women's clothing sales both
showed growth , while children's apparel sales were flat.
"Consumers, especially men, realized they finally needed to update
their wardrobe because it was either out of style or it didn't fit
anymore and so they were forced to buy new clothes," said Cohen.

games corresponding

In
addition, according to industry data, Nintendo sold over 1 million
units of its new handheld game system, Nintendo DS(TM), in North
America by the end of 2004, a mark that took Apple's iPod(R) 19 months
to achieve. association
representing computer and video game software publishers.0 billion (42.
In terms of total units sold, approximately 248 million computer and
video games were sold in 2004 -- nearly two games for every home in
America by ESA estimates. According to The NPD Group, a market research firm,
apparel sales totaled $173 billion in 2004, a four percent increase
from $166 billion in 2003.
"Consumers want clothes that are new and exciting, if the industry can
deliver that then I think the growth will continue," said Cohen. Women's apparel
sales earned almost $95 billion in 2004, up from $90 billion the
previous year, nearly a 5 percent increase in dollar sales.

category corresponding

3 billion,
according to final data compiled by the NPD Group and announced today
by the Entertainment Software Association (ESA).
"In 2004, video games flew off the shelves as eight titles were
sold per second per day throughout the year, evidence of the
continuing vast popularity of games among consumers of all ages," said
Douglas Lowenstein , president of the ESA, the U."
According to the data compiled by the NPD Group, overall U.
video game console software sales reached $5. The category, consisting of men's suits,
suit separates and sportscoats and jackets, experienced double-digit
growth of about 24 percent. Women's tops
generated over $31 billion dollars and grew 9 percent from the
previous year. The outdated thong was replaced
with the new, stylish boy panty.

billion this

) By way of
comparison, 2003 figures were: U.
Men's fleecewear and sleepwear also displayed strong growth, up 12
percent and 11 percent respectively.

6 digit

S. (Note: The numbers released by the ESA today
do not include sales of game hardware or accessories.
A record twelve video games sold more than one million units, and
of these, nine were rated E or T.Y.----Colorful
shirts, pretty prints and men's suits helped the apparel industry
shine in 2004..

2004 Top Five Best Selling Clothing Categories for Men and Women
------------------------------------ ----------------------------------
Men's Categories % Change 04/03 Women's Categories % Change 04/03
----------------------------------------------------------------------
Tailored Clothing 24% Accessories 10%
-------------------------------------------------- --------------------
Fleecewear 12% Tops 9%
--------- -------------------------------------------------------------
Sleepwear 11% Swimwear 8%
-------------------------------------------------------------------- --
Swimwear 7% Intimate Apparel 8%
--------------------------- -------------------------------------------
Underwear 7% Outerwear 6%
----------------------------------------------------------------------
Source: The NPD Group / NPD Fashionworld Consumer

Hot Apparel Categories in 2004

Looking at the top growing apparel categories, men's tailored
clothing flew off the racks. The women's swimwear and intimate apparel businesses
both grew 8 percent in dollar sales.

billion or

4 M




Business Editors

PORT WASHINGTON, N.
"Apparel's comeback is good news for an industry that's been
looking for ways to find growth.

6 category

The future could not be brighter. video game console sales reached
$4. In terms of total units sold, 239.

is first

S.

is title

3 million units) in portable software sales.after all, you can
only wear your khakis for so long before they wear out or don't fit
anymore," said Marshal Cohen, chief industry analyst, The NPD Group.

fiction this

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