1 billion (45 million units), and
a record $1. In 2001
, apparel sales
took a major dip in dollars and the downward trend continued for two
years due
to low consumer confidence, increasing unemployment rates
and consumers' lack of passion for fashion
.
category this
Business Editors/High-Tech Writers
WASHINGTON----Computer and video
game software
sales set a new record in 2004, reaching $7. The industry's impact
is illustrated further through
other data showing that Halo 2(R), one
of the best-selling titles of 2004, took in more revenue in
its first
day of sales than any movie has ever taken in its opening day(1). Total men's tailored
clothing sales were
over $4 billion dollars in 2004, up from over $3 billion in 2003.category board
S.2
billion
(52.4 million units).3
million computer or video games were sold in 2003.The NPD Group Reports U
.S. Retail Apparel Sales up First Time in Three Years; Men's Tailored Clothing is Top Selling Apparel
Category in 2004
corresponding science
$125M; Spider-Man 2 (movie) -- $40. In 2004,
men's apparel sales produced over
$49 billion, up from nearly $47
billion in 2003, over a 5 percent increase in dollars. Children's
apparel sales were $29 billion, showing the same sales from 2003.This category is for the corresponding
first digit or letter in the title of games.
6 letter
2 billion (160.9 billion (149 million units), computer games
sales were $1. This year I expect to see consumers
step up to the plate and buy apparel as needed
.
title category
Computer and Video Game Software Sales Reach Record $7.3 Billion in 2004; Final U.S. Sales
Data Indicates 8 Games Sold Every Second of 2004
"This
industry remains strong and poised for
renewed double digit growth
over the next five years as we enter a new cycle of video game console
launches.7 million
units), computer games sales were $1.
Throughout the nineties, the apparel
industry witnessed steady
growth, peaking in 2000 at nearly $176 billion.
"Women, on the other
hand, played dress-up by adding color and
feminine florals to their closets," said Cohen.
For
women, 2004 was all about knit tops and sweaters.6 or
7 million units), and portable software sales were
$903
million (37..
Across gender segments, men's and women's clothing sales both
showed growth
, while children's apparel sales were flat.
"Consumers, especially men, realized they finally needed
to update
their wardrobe because it was either out of style or it didn't fit
anymore and so they
were forced to buy new clothes," said Cohen.games corresponding
In
addition, according to industry data, Nintendo sold
over 1 million
units of its new handheld game system, Nintendo DS(TM), in North
America by the
end of 2004, a mark that took Apple's iPod(R) 19 months
to achieve. association
representing computer
and video game software publishers.0 billion (42.
In terms of total units sold, approximately 248
million computer and
video games were sold in 2004 -- nearly two games for every home in
America
by ESA estimates. According to The NPD Group, a market research firm,
apparel sales totaled $173
billion in 2004, a four percent increase
from $166 billion in 2003.
"Consumers want clothes that
are new and exciting, if the industry can
deliver that then I think the growth will continue," said
Cohen. Women's apparel
sales earned almost $95 billion in 2004, up from $90 billion the
previous
year, nearly a 5 percent increase in dollar sales.category corresponding
3 billion,
according to final data compiled by
the NPD Group and announced today
by the Entertainment Software Association (ESA).
"In 2004, video
games flew off the shelves as eight titles were
sold per second per day throughout the year, evidence
of the
continuing vast popularity of games among consumers of all ages," said
Douglas Lowenstein
, president of the ESA, the U."
According to the data compiled by the NPD Group, overall U.
video
game console software sales reached $5. The category, consisting of men's suits,
suit separates and
sportscoats and jackets, experienced double-digit
growth of about 24 percent. Women's tops
generated
over $31 billion dollars and grew 9 percent from the
previous year. The outdated thong was replaced
with the new, stylish boy panty.billion this
) By way of
comparison, 2003 figures were: U.
Men's fleecewear
and sleepwear also displayed strong growth, up 12
percent and 11 percent respectively.6 digit
S. (Note: The
numbers released by the ESA today
do not include sales of game hardware or accessories.
A record
twelve video games sold more than one million units, and
of these, nine were rated E or T.Y.----Colorful
shirts, pretty prints and men's suits helped the apparel industry
shine in 2004..
2004
Top Five Best Selling Clothing Categories for Men and Women
------------------------------------
----------------------------------
Men's Categories % Change 04/03 Women's Categories % Change
04/03
----------------------------------------------------------------------
Tailored Clothing
24% Accessories 10%
--------------------------------------------------
--------------------
Fleecewear 12% Tops 9%
---------
-------------------------------------------------------------
Sleepwear 11%
Swimwear 8%
--------------------------------------------------------------------
--
Swimwear 7% Intimate Apparel 8%
---------------------------
-------------------------------------------
Underwear 7% Outerwear
6%
----------------------------------------------------------------------
Source: The NPD
Group / NPD Fashionworld Consumer
Hot Apparel Categories in 2004
Looking at the top growing
apparel categories, men's tailored
clothing flew off the racks. The women's swimwear and intimate
apparel businesses
both grew 8 percent in dollar sales.billion or
4 M
Business Editors
PORT WASHINGTON, N.
"Apparel's comeback is good news for an industry that's been
looking for
ways to find growth.6 category
The future could not be brighter. video game console sales reached
$4. In terms
of total units sold, 239.is first
S.is title
3 million units) in portable software sales.after all, you can
only wear
your khakis for so long before they wear out or don't fit
anymore," said Marshal Cohen, chief industry
analyst, The NPD Group.
fiction this
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