D.
Far Cry M
2.
The program supports software
companies who choose to be at the forefront of
innovation in our industry. We look forward to Zone4Play
's innovations
bringing benefits to our customers in the coming months.driving games
"
"Two years ago, the
Interactive Entertainment Merchant's Association
promised the public they would enforce policies
preventing the sale of
M-rated video games to children under 17," said Dr.wireless arcade
Retailers
need to
stop selling violent video games to children, and lead all
entertainment sectors by embracing a universal
independent ratings system.
Retail Enforcement
-- This year's Institute's survey of retailers
found that retailers were
actually more lenient in their selling practices this year compared
to
last.
-- Gaming and the Obesity Epidemic
Increasingly, it seems that the average
gamer is getting heavier.
Under this agreement, Zone4Play will create and provide exchange betting
solutions for mobile devices based on the Betfair system. Zone4Play expects
these services to
be made available to the Betfair community in the fourth
quarter of 2005."
Tom Johnson, Head
of Product Development at Betfair said: "Zone4Play is
licensed to build and sell applications under
the Betfair Developers Program. All sites cover computer and console video games.
platform pinball
The Warriors
M
4. Sid Meier's Pirates!
E
9. For more information http://www.cover pinball
Trends for the Next 10 Years
The
Institute's 10 Year Overview also identified the following trends as
issues that the industry, researchers
, retailers and parents need to begin
to address moving forward. F.
M
3. Betfair also has more than 350,000 users and about
95,000 active
monthly users.computing video
Zone4Play.com
Investor Relations Contact:
Caspar Hill
+44-(0
)20-8834-8222
Caspar.news reviews
"
"There has been significant industry progress and reforms over the
last
decade, but ever more violent and sadistic games are still ending up in the
hands of children
," Dr. The secret shopper survey found that boys
as young as 9 were able to buy M-rated video games
42 percent of the
time and girls were able to purchase M-rated games 46 percent of the
time
. Sly 3: Honor Amongst Thieves E 10+
7. By partnering with the world
's leading online betting exchange
company, Zone4Play will now have the ability to expand its customer
base by
marketing to the 350,000 registered users within the Betfair system and to
act as an affiliate
partner to Betfair in order to sign new users to the
mobile service.pinball platforms
"
Other areas of special
concern in the 10th Annual MediaWise Video Game
Report Card include: a student survey that shows
M-rated video games are
more popular than ever; the widening gap between what kids do and what
parents
know; and an update on the arcade industry's development,
implementation and enforcement of its rating
system. Similar to previous
years, the Annual MediaWise Video Game Report Card provides parents a
list
of recommended video games and games to avoid. The company processes
more than 3 million
transactions per day and at peak times matches more than
12,000 bets per minute.com
coin fighting
Retailers
would rather appear as
if they care about children instead of actually taking small steps to
protect
them. Blitz: The League M
7. Grand Theft Auto:
Liberty City Stories M
8.driving awards
The National Institute on Media and the Family
is an independent,
non-partisan, non-sectarian, nonprofit organization.
Highlights of the
Report Card and 10 Year Report Include:
Call for a Ratings Summit
-- Despite 10 years
of alert and repeated calls for improvement,
the Institute has concluded the ESRB system is beyond
repair. Urban Reign T
11.
The service will
be marketed to the 350,000 registered Betfair users as
well as to new customers who use mobile phones
as their primary exchange
betting platform.simulation adventure
Last year, girls were only able to purchase games 8 percent
of the
time.
-- The Teaching Power of Games
The media revolution that laid the technological
foundation for graphic
first-person shooter games and addictive online games has also been a
wellspring
for games that teach learning skills, make exercising fun, train
professionals, and offer fun, safe
and engaging entertainment. God of War M
9.
Resident Evil 4 M
MediaWise recommended games
for children and teens
1. We Love Katamari E
8
.com
Zone4Play contact:
Idan Miller
SVP Marketing + Sales
imiller@zone4play
.awards fora
The National Institute on Media and the
Family, the nation's leading resource on the effects
of media and video
games on children, today released its 10th Annual MediaWise Video Game
Report
Card and a Ten Year Overview on the Past and Future of the Video
Game industry today in Washington
, D. This year's MediaWise Video Game
Report Card highlights serious issues with the ratings system;
lack of
parental involvement; and commends the responsible retailers and game
console makers.
Nationally syndicated columnist Steven Kent also spoke on the trends of
2005. "Unfortunately,
they're not making good on that promise. To this effort, we will renew our "Watch What Your
Kids Watch" PSA campaign in 2006, and expand beyond the 20 markets we
targeted in 2005.platform reviews
David Walsh, Ph. "We feel the ESRB, which is owned and
operated by the video game industry, needs
to be overhauled.
-- Family Friendly Settings
The incorporation of parental controls and
family settings in the new
Microsoft Xbox 360, and the announcement by Nintendo last week that they
would do the same, are key developments that illustrate the partnership and
progress the Institute
and others have made in the past ten years, and will
keep pursuing for the next ten years. Doom
3: Resurrection of Evil M
10. Conker: Live and Reloaded
M
12. The Incredibles: Rise of the Underminer E 10
+
3.
Additionally, Zone4Play will participate in a betting revenue sharing
agreement for new
users who use the service.hill@betfair.puzzle reviews
The Institute's
mission is to maximize the benefits and
minimize the harm mass media have
on children through research and education.
-- Video and
Computer Game Addiction
Although the Institute was initially very skeptical about whether
computers
and video games were "addicting" to some individuals, there
is now scientific evidence that the concept
has validity.
10th Annual MediaWise Video Game Report Card
Ratings Education
C+
Retailers' Policies B
Retailers' Enforcement
D-
Ratings Accuracy F
Arcade Survey
B-
Industry's 10-year cumulative grade D+
Game Lists:
Rating:
Parent Alert! Games to avoid for your children
and teens
1. Stubbs the Zombie in Rebel Without a Pulse M
5.coin simulation
The Chronicles
of Narnia:
The Lion, The Witch, and The Wardrobe T
6."
About Zone4Play:
Zone4Play Inc.whose adventure
, president and founder of the National Institute on
Media and the Family, presented
the 10th Annual MediaWise Video Game Report
Card and was joined by Senator Joe Lieberman to unveil
the report card.strategy driving
C. After a decade of research and monitoring, the Institute gave the
video game
industry a cumulative grade of "D+. Walsh said. For more information, visit
www.mediafamily.
(OTC BB: ZFPI) - a leading developer of interactive software and technology
for the betting and gaming
industry, today announced it has entered into an
agreement with Betfair, the world's leading betting
exchange, to become an
affiliate partner providing mobile exchange betting solutions for the Betfair
community and for non-Betfair users.pinball video
The number of young girls able to buy M-rated video games without
adult supervision skyrocketed.E.
Idan Miller, Zone4Play's Senior Vice President of Marketing
and Sales is
quoted, "This agreement represents an opportunity for Zone4Play to
significantly
enhance its position in the multi-billion dollar mobile sports
betting arena.video zines
org on the Web or call
1-888-672-5437.
The Institute will convene a Ratings Summit in 2006 to be held with
leading
parent, health and child welfare groups. Harry Potter and the Goblet of Fire
E 10+
2. Legend of Zelda: The Minish Cap E
5. Backyard Baseball 2005
E
com
About Betfair:
Betfair is the
world's leading betting exchange that enables customers to
bet at prices set by themselves and against
each other.betfair.fighting coin
Over the last ten years, video games have become one of the
most prevalent and
popular forms of entertainment. That's
because the amount of time kids spend playing games, even
non-violent and
educational games, is contributing to the obesity epidemic among American
youth
.A.Zone4Play Signs Multi-Year Agreement With Betfair
strategy games
Walsh.R. Dance Dance Revolution ULTRAMIX3
E 10+
10., a leading software developer + provider to the
interactive
betting and gaming industry, delivering cross-platform systems
that are built for mass participation
gaming over mobile, TV and the web. The
company's products include Multi player Poker, Blackjack
, Casino, Lottery and
fixed odds games as well as a Management Application Suite(MAS) consisting of
a cross-platform management tool enabling a subscriber to seamlessly play
games on different platforms
while maintaining the same virtual account
balance and user information regardless of service provider
.Contains sites whose main focus are to provide information, news, reviews, previews, articles, and fora
.
simulation zines
PRESS RELEASE 10th Annual MediaWise(R) Video Game Report Card: Console Makers Have Evolved Ratings
Have Devolved Most Retailers Take Step Backward with One
The Institute is also
calling for
an Independent Universal Ratings System to replace the ESRB. WILMINGTON, Delaware, Zone4Play, Inc
.wireless platform
Parents Need to "Watch What Their Kids Watch"
-- Parents and children are on different
planets when it comes to what
parents think their children are playing, and the games they are
actually playing. True Crime: New York City M
6. Zone4Play
will charge a monthly subscription fee of
Betfair's existing customers who opt for the mobile betting
service.
This agreement signifies Zone4Play's leadership position as a driving
force in the
industry by providing highly advanced multi-platform solutions
enabling mass participation gaming
across mobile phones, television and the
internet.adventure fora
-- Who's Playing Video Games Now?
The
most important trend in video games, one that has remained consistent
with every new Report Card:
each year more kids play more video games for
more hours. Peter Jackson's King Kong
T
4.wireless adventure
One exception is Best Buy Corporation, which implemented its
policy
in 2005 and scored a perfect 100 percent in clerk enforcement in
all of our sting efforts. For
more
information: http://www.simulation fighting
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