Artificial Life Inc. Enters Taiwan Mobile Market with Sanrio
Hello Kitty Games
co.
Founded in Boston in 1994 and registered in Delaware, Artificial Life
, Inc.'s
business which are not historical facts are "forward-looking statements" that
involve
risks and uncertainties.
Tel: +852-3102-2800
Email: es@artificial-life.com
Yumi Liang
Sanrio Co, Ltd.events report
"Hello Kitty and the other Sanrio characters are very popular
in Taiwan
and many Asian countries.
Contact:
CEO
E.
On the sales
promotion front, a leading US radio station in Chicago used
40,000 EGC GameCards recently to attract
the public to its website in a seven
day promotion. During the period, it saw a 38% response rate
with 85% of
players re-visiting the radio's website 4 or more times in a week which the
radio
station rated as its best ever promotion.
John Bentley continued:
"The GameCard is highly
flexible and cost efficient.report facilities
Taiwan is after Hong
Kong, Malaysia and Singapore the fourth major
Asian mobile market in which we
now operate," said Eberhard Schoeneburg, CEO of Artificial Life,
Inc.
About Artificial Life, Inc.com ).Electronic Game Card Widens Focus to $6 Billion Far
East Casino Market
In recent years, Macau has established itself as one of the largest
gaming
markets in the world, with a turnover for the financial year 2004 of
around $US4.net
Notes
to editor
1.progress sports
Sanrio character merchandise is sold in over
4000 locations in America today
.jp . For a discussion of such risks and
uncertainties, which could cause actual results to differ
from those contained
in the forward-looking statements, see the "Risk Factors" described in the
Company
's Annual Report or Forms 10-K, 10-K(SB) or 10-Q(SB) for the recent
fiscal years.4th progress
(OTC: ALIF) a leading
provider of intelligent agent
based mobile and Internet technology and applications today announced
that it
has signed a license agreement with Sanrio Taiwan Co, Ltd, a local
representative of Sanrio
Co, Ltd, of Japan to develop and distribute games and
e-learning applications for mobile phones based
on the famous Sanrio branded
characters: Hello Kitty(R), My Melody(R), Pochacco(R), Bad Batz Maru
(R),
Chococat(R), Cinamoroll(R) and Little Twin Stars(R) and to launch them in the
Taiwan market
.
The license contract enables Artificial Life to launch mobile applications
now also in Taiwan
, in addition to the already signed-up territories Hong Kong,
Macau, Philippines, Indonesia, Thailand
, Singapore, Malaysia, Australia, New
Zealand and India.4th events
Sanrio Co. undertakes no duty to update
this
information unless required by law. NEW YORK and LONDON, Electronic Game
Card, Inc (OTCBB:
EGMI), the US rewards based games company, today signalled
that it is to enter the Far East casino
market by confirming it will be
attending the Macau Asian Gaming Expo, 14-15th June and the Asian
Casino Expo
in Singapore 21-23rd June 2005.5 billion in annual revenues by 2009.
John Bentley
, Chairman of Electronic Game Card, Inc, commented:
"The Far East represents a new, dynamic and
fast evolving market. We
believe our GameCard product can provide the industry with a novel gaming
device which is already proving itself to be instantly popular with the game
playing public in
the US as a lottery product - as well as being highly
effective in driving new customers to a physical
location or to an online web
site as a sales promotion tool.asian 2005
They are best known for
Hello Kitty
which is their star character and also their corporate symbol.
"Safe Harbor" Statement under
the Private Securities Litigation Reform Act
of 1995: Statements in this press release regarding
Artificial Life, Inc."
Electronic Game Card, Inc (EGC) owns a unique pocket-sized digital game
that can deliver a variety of games such as poker, blackjack, bingo, pocket
slots, lucky 8's,
play- a-day, treasure hunt and more. It has
proven a tremendous success as the world's first electronic
scratchcard and
Iowa have ordered a further 380,000 GameCards to follow up during 2005 as
demand
increases from the public.list 4th
HONG KONG, Hong Kong based
Artificial Life, Inc.
(OTC: ALIF - news
) is a public US corporation headquartered in Hong Kong and a
leading global provider of intelligent
agent Internet and mobile computing
technology, content and applications ( http://www. Schoeneburg
Artificial Life, Inc.4 billion. Meanwhile, after a four decade ban by the Singapore
Government
, it is now allowing two Las Vegas-style casinos to be built in the
province.com,
and http://www
.
2005 sports
For more information, please visit http://www.
Tel: +886-2-2521-5828
In May 2005, the Iowa
State Lottery launched EGC's new "instant" lottery game - Quarter Play
(TM) -
statewide using 190,000 of EGC's extended play GameCards."
About Electronic Game Card
Electronic Game Card, Inc. Images of sales promotion casino electronic GameCards available on
request.sports 4th
About Sanrio
Sanrio is a world-wide designer and distributor of character
branded
stationery, school supplies, gifts and accessories.artificial-life. All information set
forth in this press release is as of April
18, 2005 and Artificial Life, Inc. Electronic Game Card
owns a unique
pocket sized digital multi-play game platform with multiple applications in
the
"instant" lottery, casino and sales promotions prize and competition
industries. For further information
please visit http://www.east asian
It covers the usage, downloads and deployment of Sanrio
characters in mobile
content, Java games, WAP games as well as SMS and MMS
applications on all mobile phones operating
on 2G type networks., Ltd., is based in Tokyo with distribution channel throughout Japan
and Asia
, Americas, and Europe. Wall Street gaming analysts are already speculating the Singapore
casino market
could exceed $1., is a listed US corporation (OTCBB: EGMI)
distributing reward based digital games
.electronicgamecard.xogo.4th facilities
We will launch a series of mobile games and
applications based on these
famous characters with a focus on e-learning
applications, especially entertaining and easy to use
English training mobile
games for younger non native English speakers in Asia.sanrio. The card sells
to
the public at US$20 a card with 80 plays or win chances per card. It can be used in
casinos
for gaming, where legally permitted, as incremental floor revenue or
for promotions in creating brand
loyalty, reducing churn, and allowing the
gaming experience to continue after the visitor has left
the casino premises.list facilities
A community sponsored library.
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